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| export enum Suit {
Heart = '♥',
Diamond = '♦',
Club = '♣',
Spade = '♠'
}
export enum Rank {
Ace = 'A',
King = 'K',
Queen = 'Q',
Jack = 'J',
Ten = '10',
Nine = '9'
}
export enum Phase {
REGISTERING_PLAYERS_START = 'REGISTERING_PLAYERS_START',
REGISTERING_PLAYERS_IN_PROGRESS = 'REGISTERING_PLAYERS_IN_PROGRESS',
REGISTERING_PLAYERS_FINISHED = 'REGISTERING_PLAYERS_FINISHED',
DEALING_CARDS_START = 'DEALING_CARDS_START',
DEALING_CARDS_IN_PROGRESS = 'DEALING_CARDS_IN_PROGRESS',
DEALING_CARDS_FINISHED = 'DEALING_CARDS_FINISHED',
BIDDING_START = 'BIDDING_START',
BIDDING_IN_PROGRESS = 'BIDDING_IN_PROGRESS',
BIDDING_FINISHED = 'BIDDING_FINISHED',
BATTLE_START = 'BATTLE_START',
TRICK_START = 'TRICK_START',
TRICK_IN_PROGRESS = 'TRICK_IN_PROGRESS',
TRICK_FINISHED = 'TRICK_FINISHED',
FLIP_STOCK = 'FLIP_STOCK',
ASSIGN_STOCK = 'ASSIGN_STOCK',
SHARE_STOCK = 'SHARE_STOCK',
BATTLE_FINISHED = 'BATTLE_FINISHED',
BATTLE_RESULTS_ANNOUNCEMENT = 'BATTLE_RESULTS_ANNOUNCEMENT',
ASSIGN_TRICK_CARDS = 'ASSIGN_TRICK_CARDS',
BOMB_DECLARED = 'BOMB_DECLARED',
GAME_FINISHED = 'GAME_FINISHED'
}
export interface Player {
id: string;
battlePoints: (number|null)[]
}
export interface Card {
rank: Rank,
suit: Suit
}
export interface PlayersCards {
[key: string]: Card[]
}
export interface PlayersBid {
player: string,
bid: number,
pass: boolean
}
export interface TrumpAnnouncement {
player: string,
suit: Suit
}
export interface Battle {
trumpAnnouncements: TrumpAnnouncement[],
leadPlayer: string,
trickCards: Card[],
wonCards: PlayersCards
}
export interface Settings {
barrelPointsLimit: number,
permitBombOnBarrel: boolean,
maxBombs: number
}
export interface Game {
settings: Settings,
phase: Phase,
players: Player[],
deck: Card[],
stock: Card[],
bid: PlayersBid[],
battle: Battle | null,
cards: PlayersCards
}
export interface Thousand {
events: any,
init: () => void,
getState: () => Game,
registerPlayer: (player: string) => boolean
bid: (player: string, value: number) => boolean
pass: (player: string) => boolean,
shareStock: (card: Card, player: string) => boolean,
throwCard: (card: Card, player: string) => boolean,
declareBomb: (player: string) => boolean
}
|